Seniac Creative

We make games, and the tools that make them.

Seniac Creative is an independent studio in Victoria, British Columbia. We build our own games in Unreal Engine 5, and the AI-assisted pipelines and developer tools that let a small team ship like a bigger one.

  1. Concept art of Commander Mara Kestrel in a T-pose
    Concept Art-directed reference, drawn to a locked style sheet.
  2. The generated 3D model of Mara Kestrel, posed, on a black background
    Model Generated in 3D, cleaned up and rigged in Blender.
  3. A lineup of characters, vehicles and buildings inside Unreal Engine for a look review
    Engine Imported to Unreal Engine 5 and reviewed side by side.
Concept art from Vivite Noctem: a scrap-built camp beside a crashed starship in a red desert

Now building

Vivite Noctem

A survival-strategy-horror game for PC. By day you run a camp of castaway humans in top-down real-time strategy. By night you hold the walls in first person as Commander Mara Kestrel against an alien swarm that sunlight burns.

The first chapter is heading into closed playtests.

Get playtest invites at noctem.win

What we build

Games

Original games with deep worlds, built in Unreal Engine 5. Core systems are written in C++, abilities run on the Gameplay Ability System, and every tunable number lives in data, not code, so balance changes never wait on a rebuild.

Asset pipelines

An AI-assisted path from concept art to a game-ready model: image-to-3D generation, cleanup and rigging in Blender, then import into the engine. Every generated asset is logged with its prompt, tool and model, so any of them can be regenerated or replaced by hand later.

Developer tools

AI coding agents that work directly inside the Unreal Editor and Blender through MCP servers, a custom editor toolset for our games, automated data validation, and headless simulations that test a night’s difficulty before anyone plays it.

Automation proves it works. Only people prove it’s fun.

That’s why every milestone on our roadmap ends with a human playtest.

The studio

Seniac Creative Corporation was founded in 2026 by Phil Caines. Phil has more than 25 years in technology and marketing, runs the BC agency 1UP Digital Marketing, and has been modding games and designing levels since 1998.

We work with BC artists, animators, programmers, voice actors and composers, and we’re always glad to meet more.

Based in Victoria, on the traditional territories of the Lekwungen-speaking peoples, the Songhees and Esquimalt Nations.

Get in touch

Publishing, partnerships, press, or you’d like to work with us. Send a note and we’ll reply by email.